Glow: Rare wands will have a faint purple glow to them, and an Always Cast spell.However some single-tipped wands can be multicasts as well. Tip(s): Wands that have multiple tips will have a Spells/Cast equal to or greater than the number of tips.Width: Wider wands usually have a higher cast delay.Length: Longer wands usually have a larger Capacity and short wands usually have only a few spell slots.Gemstone: Non- Shuffle wands have a rhombic core (gemstone) in them.There are a few identifiable relationships between a wand's design and its statistics: This is primarily seen in the earliest biomes. Similar designs may appear between runs, due to containing the same general spells and/or stats. Wand appearances are usually procedurally-selected. Wands can be edited elsewhere using the Tinker with Wands Everywhere perk, or while holding the Sauvan Ydin item. You might throw a wand with an Earthquake on it (and then run away!). Some enemies have reflection abilities or shields, but can still hurt themselves.However, they may still use their normal attacks even while holding a wand (usable or not).
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